How Much Does It Cost To Repair Barrows
The Basics
Each of the Barrows sets come with a cost, ownership and keeping. The Barrows Armour is about the but armour in RuneScape that degrades. More on degrading in the side by side department.
Barrows Background
The barrows is a identify where the forgotten gods and masters of war'due south dead corpses fight you for agonizing their tombs. They are known as the barrows brother and each are known more commonly as:
- The master of Magic "Ahrim The Fated"
- The master of Range "Karil the Tainted"
- The primary of Strength "Dharok the Wretched"
- The master of Defence "Torag the corrupted"
- The principal of Prayer "Verac the defiled"
- The primary of Life Points "Guthans the Infested."
They were each killed and rest in an individual tombs and and underground tunnel. Their armors are used by many players throughout the state of RuneScape.
Each of the brothers can be fought to get their armors from a chest hidden deep in the tunnels of the barrows. Many monsters rot down in the tunnels defending the breast.
The Barrows are located southeast of Canifis and just east of Mort'ton. In that location are 5 mounds y'all need to dig at, each home to the tomb of a dissimilar barrows brother. For every 10 seconds spent in the tomb, viii prayer points will be drained. An additional two prayer points volition be drained per second for each brother you lot kill.
The barrows Activity is the but identify to obtain barrows armour without ownership it. A very lucky person can obtain two barrows armour pieces in one trip, but you must be very lucky! Other rewards could be:
- Mind Rune - Effectually 300 (0-1430) per driblet.
- Chaos Runes- Effectually 120 (0-687) per drib.
- Death Runes - Around 75 (0-383) per drop.
- Blood Runes - Around xl (0-159) per drop.
- Commodities Racks - Effectually 38 (0-160) per drib.
- Coins - 0-3072 per drib.
- Dragon medium Helmet
- Half keys
Please run across the Barrows Activeness guide for more information about obtaining these armors.
Degrading
Barrows armor degrades over time. At first, the armor volition not have a number next to its proper noun, which means it has not been used and has non degraded at all. Over time, your armor will degrade as y'all fight with information technology. Beginning, it will be at "100", and it will dethrone to "75", "50", "25", and finally "0", at which time the armor becomes unusable until you take it repaired.
When not used at all and no number is next to the proper noun, or when at 0 the armour is tradeable. Obviously unused armour is worth a little fleck more then armour at 0. Also, it takes 15 hours of solid combat, solid meaning non-terminate, for the weapon and armour to dethrone from 100 to 0. After degraded to 0 there is a repair cost explained in the next section.
Repairing
When using barrows armour let it exist said now that there is an actress toll. That cost is repairing.
These people can repair your barrows armour and weapons:
- Bob - the Axe merchant in Lumbridge.
- Tindel - the Tindel merchant at Port Khazard.
- Dunstan - the Smithy in Burthorpe.
- Squire - in the workshop area of the Void Knight'south Outpost.
| Equipment Repair Costs | |
|---|---|
| Obstacle | Toll to Repair |
| Helmets | threescore,000 |
| Legs | 80,000 |
| Platemail | 90,000 |
| Weapons | 100,000 |
| Total Fix | 330,000 |
You can also repair the armour in a thespian owned workshop here are the costs:
| Smithing Repair Costs | ||
|---|---|---|
| Item | Cost at Level i Smithing | Cost at Level 99 Smithing |
| Helmet | 59,700 | 33,000 |
| Legs | 79,600 | twoscore,400 |
| Platemail | 89,550 | 45,450 |
| Weapon | 99,500 | 50,500 |
The price is l% off when using a smithing skillcape.
Melee Equipment
The Melee Barrows Armour choices are Verac'south, Dharok's, Torag's, and final but not least Guthan's. Each set comes with a different purpose and a different special attack.
Torag the Corrupted
Torag the Corrupted is the 2nd-youngest of the Barrows brothers. The set up itself requires 70 Attack, 70 Defence, and 70 Strength to wield, and it offers some of the highest melee Defence bonuses in the game.
| Attack Bonuses | Defense force Bonuses | Other Bonuses | Damage Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Beat | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Strength | Magic Impairment | Blot Melee | Absorb Magic | Blot Ranged |
| -iv | -4 | +85 | -4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +72 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -6 | -2 | +55 | +58 | +54 | -1 | +62 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -30 | -x | +122 | +120 | +107 | -6 | +132 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -21 | -7 | +85 | +82 | +83 | -iv | +92 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
Notes
- Torag's special is Corruption, which lowers the enemies energy when successful.
- Torag's set effect does non work all the time.
- Pros: Very proficient for training and being defensive.
- Cons: Very Bad weapon and special attack.
Well-nigh the Twin Hammers
Some say these hammers are the weakest weapons in the game, some say they are just for evidence. They aren't that bad, merely they aren't the all-time weapons either. Torag'southward hammers accept a history of hitting depression or not hit at all. Even when equipped with full torag'due south these hammers cease to surprise. They can barely hit and if they do they can't really hitting high.
Verac the Defiled
Verac the Defiled is the youngest of the six Barrows brothers. He attacks using melee, and has the ability to hit through your Protect From Melee Prayer. Regardless, the prayer will still absorb some damage, and then information technology'south best to utilize the prayer anyways. The gear up itself requires seventy Defence and 70 Set on to wield.
| Assail Bonuses | Defence Bonuses | Other Bonuses | Harm Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Beat | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Forcefulness | Prayer | Ranged Forcefulness | Magic Damage | Blot Melee | Absorb Magic | Absorb Ranged |
| 0 | 0 | 0 | -6 | -2 | +81 | +95 | +85 | +81 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| +68 | -2 | +82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +72 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -6 | -2 | +55 | +58 | +54 | +56 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -21 | -7 | +85 | +82 | +83 | +84 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
Notes
- Verac's special is called Defiler. Information technology can hit through protection prayers every bit if they aren't beingness used. That is why Verac's is used at the Kalphite Queen a lot.
- Pros: Hits through prayer, great weapon, and good Defense.
- Cons: Expensive (see the Detail Database links in a higher place for prices). Most players tin can't beget the helmet.
About Verac's Flail
This is considered to be one of the all-time barrows weapons, due to the special attack breaking through prayer and hitting similar it normally would striking tin can cause high amounts of damage. The Flail by itself also is still a skilful weapon, the flail is as well great because aside from the strength bonuses and attack bonuses it gives a prayer bonus.
Dharok the Wretched
Dharok the Wretched is the second oldest of the six Barrows brothers, and he attacks with melee. The lower his Life Points get, the harder he volition hit you with his special. This set up requires 70 Defence to wield, as well as lxx Attack and 70 Forcefulness to wield the Greataxe.
| Attack Bonuses | Defence Bonuses | Other Bonuses | Damage Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Strength | Magic Damage | Absorb Melee | Absorb Magic | Absorb Ranged |
| -iv | +103 | +95 | -4 | 0 | 0 | 0 | 0 | 0 | -one | 0 | +105 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -3 | -1 | +45 | +48 | +44 | -1 | +51 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -xxx | -10 | +122 | +120 | +107 | -half dozen | +132 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -21 | -7 | +85 | +82 | +83 | -4 | +92 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
Notes
- The set's special is Wretched Strength, which hits your opponent harder depending on how many Life Points you take remaining and what your strength level is. For case, having your Life Points every bit 10/990 tin crusade you to hit your opponent for upwardly to i,100.
- Pros: Tin can be very powerful.
- Cons: Slow attacks.
About Dharok's Greataxe
Very deadening and very powerful, the dharok'southward smashing-axe is likely the strongest barrows weapon, and it tin striking up to ane,100 if you have 10 health when you lot accept 990 wellness in total. Withal, existence slower then a Granite Maul, the Greataxe has its disadvantages. The Greataxe hits in one case every 2 and a half turns. Within the time the greataxe is waiting to hit you may be killed by your opponent'south weapon.
Guthan the Infested
Guthan the Infested is the third oldest of the six Barrow brothers. The set up requires 70 Defence force to wield, besides as lxx Attack to wield the Warspear.
| Attack Bonuses | Defence Bonuses | Other Bonuses | Damage Assimilation | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Trounce | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Forcefulness | Magic Harm | Absorb Melee | Absorb Magic | Blot Ranged |
| 0 | 0 | 0 | -14 | -7 | +75 | +72 | +73 | -4 | +82 | +30 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -6 | -2 | +55 | +58 | +54 | -i | +62 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -30 | -ten | +122 | +120 | +107 | -vi | +135 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| +75 | +75 | +75 | 0 | 0 | +7 | +7 | +7 | 0 | 0 | 0 | +75 | 0 | 0 | 0% | 0% | 0% | 0% |
Notes
- Guthan's special is called Infestation. When you are fighting, information technology will randomly do a purple swirl, and yous will heal the corporeality of damage you lot caused your opponent.
- Pros: Restores Life Points by itself.
- Cons: Low Defense.
About Guthan's Warspear
The warspear is a great weapon when used with the whole set up, some people notice it non and so keen if not used with the whole gear up. The warspear is the well-nigh expensive function of a barrows prepare. The special restores your health and so some people choose not to utilise food with this set.
Range Equipment
Karil the Tainted
Karil'due south set is one of the best range sets in RuneScape, although like all Barrows armour, information technology degrades over time. The unabridged prepare requires lxx Defence and 70 Ranging to wield.
| Attack Bonuses | Defense Bonuses | Other Bonuses | Impairment Assimilation | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Beat out | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Strength | Magic Damage | Absorb Melee | Absorb Magic | Absorb Ranged |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -1 | +iii | +half dozen | +9 | +12 | +6 | +10 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | 0 | +84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -x | +17 | +26 | +20 | +28 | +35 | +33 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | -xv | +30 | +47 | +42 | +50 | +57 | +65 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
Notes
- Karil'south special is called Tainted Shot. If successful it will lower your opponents Agility level.
- Pros: Decent stats, low cost.
- Cons: Ineffective special assail.
About Karil's Crossbow
Very good weapon, just used with bolt racks though the downside is the bolt racks cannot be picked up and saved. They disappear afterward they are shot. The crossbow has a very good record of hitting fast and high, but not a respected special effect, which lowers the opponents agility level temporarily.
Mage Equipment
Ahrim the Blighted
Ahrim's set is the cheapest of all the Barrows armor. It requires 70 Defence and 70 Magic to wear, and an additional 70 Attack to wield the staff. This fix offers some of the highest Magic bonuses you can detect in the game.
| Attack Bonuses | Defense force Bonuses | Other Bonuses | Damage Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Strength | Magic Damage | Absorb Melee | Absorb Magic | Absorb Ranged |
| 0 | 0 | 0 | +6 | -2 | +15 | +thirteen | +16 | +6 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | +22 | +seven | +33 | +30 | +36 | +22 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| 0 | 0 | 0 | +30 | -x | +52 | +37 | +63 | +30 | 0 | 0 | 0 | 0 | 0 | 0% | 0% | 0% | 0% |
| +12 | -1 | +65 | +15 | 0 | +three | +v | +5 | +15 | 0 | 0 | +68 | 0 | 0 | +10% | 0% | 0% | 0% |
Notes
- Ahrim's special is Blighted Aura, which lowers your enemies strength level if your magic attack is successful.
- Pros: Decent armor, inexpensive.
- Cons: No defence against ranged attacks.
About Ahrim'due south Staff
Bang-up weapon, what'south great nearly it is it gives a force bonus and so it can also, exist used every bit a melee weapon. The staff makes each spell more powerful and when wearing the full set information technology lowers the opponents force level temporarily, proving useful.
Equipment Enhancements
Armor Enhancers
Amulet of Glory
The Glory Amulet is a great armour enhancer, it has four teleports when fully charged to either karamja, edgeville, al-kharid, or draynor village. It is great for barrows armour.
| Attack Bonuses | Defence Bonuses | Other Bonuses | Damage Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Trounce | Magic | itemdb.equip_ranged | Stab | Slash | Beat | Magic | itemdb.equip_ranged | Summon | Forcefulness | Prayer | Ranged Strength | Magic Damage | Absorb Melee | Absorb Magic | Blot Ranged |
| +ten | +10 | +x | +10 | +x | +3 | +3 | +3 | +3 | +3 | +3 | +6 | +iii | 0 | 0% | 0% | 0% | 0% |
Amulet of Fury
The fury amulet is a great armour enhancer but has a very high price, no teleports simply it is the all-time amulet in RuneScape.
| Attack Bonuses | Defense force Bonuses | Other Bonuses | Impairment Assimilation | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Forcefulness | Magic Damage | Blot Melee | Absorb Magic | Blot Ranged |
| +ten | +10 | +x | +10 | +10 | +15 | +15 | +fifteen | +15 | +15 | +15 | +eight | +v | 0 | 0% | 0% | 0% | 0% |
Berserker Ring
Some other prized armour enhancer, one of the all-time rings in RuneScape and one of the only ones to give a strength bonus.
| Set on Bonuses | Defence Bonuses | Other Bonuses | Damage Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Force | Prayer | Ranged Forcefulness | Magic Damage | Absorb Melee | Absorb Magic | Absorb Ranged |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | +4 | 0 | 0 | 0 | +four | 0 | 0 | 0% | 0% | 0% | 0% |
Dragon Boots
Considered every bit one of the best boots in the game because of it'south Defence bonus, and how not bad it looks with any kind of armour.
| Attack Bonuses | Defense force Bonuses | Other Bonuses | Damage Assimilation | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Crush | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Strength | Magic Damage | Blot Melee | Blot Magic | Blot Ranged |
| 0 | 0 | 0 | -iii | -1 | +16 | +17 | +18 | 0 | 0 | +15 | +4 | 0 | 0 | 0% | 0% | 0% | 0% |
Shield Slot Enhancers
The shield equipment slot is of import for Barrows armor because of the fact that all Barrows weapons are ii-handed. This means that yous can't wear a shield when wielding these weapons. Therefore, yous demand to substitute the Barrows weapon for one-handed weapon, so that yous tin equip an item in your shield slot which either protects you, or makes your equipment more powerful.
Possible substitutes for each set are included in the Weapon Substitutions department beneath.
Here are some suggested shield slot enhancers for each set:
- Torag/Dharok:
- Bronze-Rune Defender
- Mithril-Rune Kiteshield
- Dragon Square Shield
- Dragonfire Shield - Smithed at level 90 by combining an Anti-Dragon Shield with a Draconic Visage.
- Toktz-ket-xil (Obsidian Shield)
- Verac/Guthan:
- Bronze-Rune Defender
- Holy, Unholy, or Counterbalanced Book with 1-4 pages
- Any square or kite shield.
- Ahrim/Karil:
- Statuary-Rune Defender
- Holy, Unholy, or Balanced Book with i-4 pages
- Whatever square or kite shield.
- Dragonfire Shield
Potion Enhancers
Other Information
The Combat Triangle & Barrows Equipment
The Combat Triangle describes which fighting class is potent (or weak) against some other fighting grade. At that place are three fighting styles in RuneScape: melee, range, and mage. Melee is strong against range (simply weak against mage), range is stiff against mage (but weak confronting melee), and mage is strong against melee (only weak against range). This is illustrated in the beneath diagram:
Each arrow points from one skill to another; the origin of the pointer is the potent skill, and the arrow itself points to the skill it defeats.
Weapon Substitutions
The main purpose of substituting one weapon for a Barrows weapon is explained in the Shield Slot Enhancers department. In short, using a one-handed weapon in place of a two-handed weapon allows for the employ of a shield, which can provide boosted armor or other bonuses.
The following list gives some recommended substitutions for each equipment ready.
- Torag'south Hammers:
- Abyssal Whip
- Dragon Dagger (regular, p, p+, or p++)
- Rune-Dragon Scimitar
- Dragon Longsword
- Any ane-handed Bronze or Iron weapon if you're a Defence pure.
- Verac's Flail:
- Abyssal Whip
- Dragon Dagger (regular, p, p+, or p++)
- Rune-Dragon Scimitar
- Dragon Longsword
- Dragon Spear
- Whatsoever 1-handed weapon you feel could be used with a prayer set.
- Dharok'southward Great Axe:
- Granite Maul
- Abyssal Whip
- Dragon Dagger (regular, p, p+, or p++)
- Dragon Scimitar
- Dragon Longsword
- Dragon Spear
- Any 1-handed Bronze or Iron weapon if you're a Defense force pure.
- Guthan'southward Warspear:
- Abyssal Whip
- Dragon Dagger (regular, p, p+, or p++)
- Dragon Scimitar
- Dragon Longsword
- Any 1-handed Bronze or Fe weapon if you're a Defence force pure.
- Karil's Crossbow:
- Determined-Rune Crossbow, highest possible bolts.
- Ahrim's Staff:
- Mud Staff
- Lava Staff
- Whatsoever elemental staff, battlestaff, or mystic staff.
Barrows Weapons vs. Abyssal Whip
The Deep-sea whip is believed past many players to exist i of the best weapons in RuneScape - comparable to the Godswords. It's difficult to say whether the Abyssal Whip is truly better than the [melee] Barrows weapons, but at that place are several master advantages the whip has over these weapons:
- Speed: The whip is fast. It may not hit every bit hard as Dharok's or Verac'due south, but it makes up for that past getting more than hits off your opponent.
- One-Handed: The whip is a one-handed weapon, allowing for the use of a shield or other object to add armor or other stat bonuses.
- No repair costs.
Of class, you won't receive the Barrows set bonus when using the whip.
| Set on Bonuses | Defence Bonuses | Other Bonuses | Harm Absorption | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stab | Slash | Crush | Magic | itemdb.equip_ranged | Stab | Slash | Shell | Magic | itemdb.equip_ranged | Summon | Strength | Prayer | Ranged Force | Magic Damage | Absorb Melee | Absorb Magic | Absorb Ranged |
| 0 | +82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | +82 | 0 | 0 | 0% | 0% | 0% | 0% |
Armor Mixes
Mixing and matching armor simply takes 1 piece of Barrows armor from one set, another piece from another set, etc. to create a mixed up set up of armor. This can be used to give y'all better bonuses in certain stats.
Mix #1
Requirements: lxx magic and 70 Defence.
- Helmet: Ahrim'southward
- Plate: Dharok'southward
- Legs: Dharok's
Mix #two
Requirements: 70 range, lxx mage, 70 Defence.
- Helmet: Ahrim'due south
- Plate: Dharok's or Torag's
- Legs: Karil's
Mix #3
Requirements: 70 Defence.
- Helmet: Torag's
- Plate: Dharok'due south
- Legs: Guthan's
Mix #4
Requirements: lxx Defence force.
- Helmet: Verac's
- Plate: Dharok's
- Legs: Torag's
Mix #5
Requirements: 70 magic and lxx Defence force.
- Helmet: Guthan'southward
- Plate: Torag's
- Leg'south Ahrim's
Mix #6
Requirements: lxx Defence.
- Helmet: Guthan'southward
- Plate: Dharok's
- Leg'southward: Verac's
Mix #7
Requirements: 70 magic and 70 Defense.
- Helmet: Karil's
- Plate: Karil'due south
- Legs: Torag's
Mix #8
Requirements: lxx Defence, lxx magic and 70 range.
- Helmet: Karil's
- Plate: Ahrim's
- Legs: Torag'south
Mix #ix
Requirements: lxx Defense force.
- Helmet: Dharok's
- Plate: Verac'due south
- Legs: Verac's
Mix #ten
Requirements: lxx magic and 70 Defense force.
- Helmet: Torag'south
- Plate: Ahrim's
- Legs: Ahrim'south
FAQ
Q: What's The all-time armour for melee?
A: This depends on the skill:
- Defence force: Torag's
- Forcefulness: Dharok'south
- Hp: Guthan's
- Prayer: Verac'southward
- Magic: Ahrim'southward
- Range: Karil's
Q: How long does it take Barrows equipment to fully degrade to 0?
A: From 100 it takes xv hours of solid non-stop gainsay for information technology to degrade all the way to 0.
Q: I have Dharok's - tin can i utilise Guthan's weapon?
A: Yes, you can only it doesn't work as well. If you don't similar Dharok'southward considering it is wearisome, information technology is recommended to use a dragon dagger (regular, p, p+, or p++).
Source: https://runescape.salmoneus.net/tips/barrows-equipment.html
Posted by: gatlinouldou.blogspot.com

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